Start with the adventure you are playing
Eliot's Adventure is a separate Giggleland ARG game reached through the fictional FunKidGamesZone trail; its route starts with fetch quests before entering the Forest and Dark Forest. Its blanket, flower and Hitless outcomes belong to that standalone adventure, while the full Steam game's arcade has a different choice in round four that awards coins for the Ferris wheel ticket.
Find the standalone route or the full game
If you are already facing the arcade's monsters turning into children, use the Steam arcade instructions below. That encounter belongs to the full game, so keep its coin reward separate from the standalone adventure's ending goals.
Follow the standalone adventure's basic route
Use the arrow keys to move, Space to jump and Down to drop. X attacks, Z heals and E interacts. Keep the interaction and attack controls distinct as you work through the opening quests.
- Work through the opening fetch quests to follow the beginning of the standalone adventure's route.
- Continue into the Forest as the route moves beyond its opening fetch quests.
- Continue into the Dark Forest to reach the area associated with the rare flower drop from a blue two-headed snake.
Spoilers: Blanket, flower and Hitless routes
The standalone adventure has Normal, Blanket, Flower, Blanket-and-Flower and Hitless outcomes. Choose the route you want before concentrating on its item or damage-avoidance goal.
- For the Blanket route, look for a blanket dropped by enemies. Treat the blanket as your item target while following the standalone adventure.
- For the Flower route, look for the rare flower drop associated with a blue two-headed snake in the Dark Forest. Keep that specific enemy and area in mind when pursuing the flower.
- For the Blanket-and-Flower route, pursue both named items: the enemy-dropped blanket and the flower associated with the blue two-headed snake in the Dark Forest.
- For the Hitless branch, avoid taking damage. Although Z is the healing control, make damage avoidance the priority when attempting this route.
God and Skinned are restricted to the developer build. Leave those outcomes out of your goals for a regular playthrough.
Spoilers: Resolve the full-game arcade choice
Inside the full Steam game's arcade, the final monsters turn into children during round four. Leaving them alone makes the machine give up, while hitting a child crashes the machine; both outcomes spill coins used for the Ferris wheel ticket.
- Play through to round four of the full-game arcade, where the final monsters become children.
- Choose how to respond to the children: leave them alone to make the machine give up, or hit a child to trigger the machine's crash outcome.
- Collect the coins spilled after either outcome for the Ferris wheel ticket.
If your goal is the ticket reward, either arcade choice produces the useful coins. Choose the scene you want to see without treating the child encounter as a blanket, flower or Hitless ending condition for the standalone ARG.
